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	<title>Comments on: More on the iPhone SDK</title>
	<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/</link>
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	<pubDate>Sat, 10 Jan 2009 02:59:07 +0000</pubDate>
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		<title>By: Eugenia</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6396</link>
		<author>Eugenia</author>
		<pubDate>Tue, 18 Mar 2008 23:28:50 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6396</guid>
		<description>Memson, this is my problem. You don't know when they will allow you on their AppStore. You can not be sure if you will have equal chances or not.

This discussion is done.</description>
		<content:encoded><![CDATA[<p>Memson, this is my problem. You don&#8217;t know when they will allow you on their AppStore. You can not be sure if you will have equal chances or not.</p>
<p>This discussion is done.</p>
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		<title>By: memsom</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6393</link>
		<author>memsom</author>
		<pubDate>Tue, 18 Mar 2008 21:50:49 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6393</guid>
		<description>For the love of the imaginary deity that Christian sheep worship, it i not a rejection, it is a 'not at the moment' letter. Else Apple would be refunding the money. Reading between the lines, they are doing a 'thank you for registering, currently we are not going to give you access. Please wait for a while and enjoy the FREE sdk in the mean time.'

&lt;a href="http://www.engadget.com/2008/03/06/iphone-sdk-comparison-chart/" rel="nofollow"&gt;This article&lt;/a&gt; is actually more interesting.</description>
		<content:encoded><![CDATA[<p>For the love of the imaginary deity that Christian sheep worship, it i not a rejection, it is a &#8216;not at the moment&#8217; letter. Else Apple would be refunding the money. Reading between the lines, they are doing a &#8216;thank you for registering, currently we are not going to give you access. Please wait for a while and enjoy the FREE sdk in the mean time.&#8217;</p>
<p><a href="http://www.engadget.com/2008/03/06/iphone-sdk-comparison-chart/" rel="nofollow">This article</a> is actually more interesting.</p>
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		<title>By: Eugenia</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6373</link>
		<author>Eugenia</author>
		<pubDate>Mon, 17 Mar 2008 21:12:06 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6373</guid>
		<description>This is not slandering Sherif. It is an opinion piece, as everything is on this blog. And to answer your question, it is not a beta program of the SDK. The SDK is offered for a free download for all. The REJECTION is for the $99 partner program. That's where my problem is. If the App Store goes live in June, SOME developers will have a HEAD START and the rest won't. That's unfair. Here's another guy &lt;a href="http://www.informationweek.com/blog/main/archives/2008/03/apple_denying_i.html" rel="nofollow"&gt;writing&lt;/a&gt; about the problem too.</description>
		<content:encoded><![CDATA[<p>This is not slandering Sherif. It is an opinion piece, as everything is on this blog. And to answer your question, it is not a beta program of the SDK. The SDK is offered for a free download for all. The REJECTION is for the $99 partner program. That&#8217;s where my problem is. If the App Store goes live in June, SOME developers will have a HEAD START and the rest won&#8217;t. That&#8217;s unfair. Here&#8217;s another guy <a href="http://www.informationweek.com/blog/main/archives/2008/03/apple_denying_i.html" rel="nofollow">writing</a> about the problem too.</p>
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		<title>By: sherif</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6362</link>
		<author>sherif</author>
		<pubDate>Mon, 17 Mar 2008 14:28:17 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6362</guid>
		<description>Eugenia you seem quite passionate in slandering (or libel when written) the SDK and App submittal process. Acceptance to the program will be open when its OUT OF BETA. What may be denied is your applications on a case by case basis. But if you follow the guidelines I don't see the issue. How can you just assume that people/companies are being denied when its common practice to limit acceptance to a beta program?</description>
		<content:encoded><![CDATA[<p>Eugenia you seem quite passionate in slandering (or libel when written) the SDK and App submittal process. Acceptance to the program will be open when its OUT OF BETA. What may be denied is your applications on a case by case basis. But if you follow the guidelines I don&#8217;t see the issue. How can you just assume that people/companies are being denied when its common practice to limit acceptance to a beta program?</p>
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		<title>By: memson</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6354</link>
		<author>memson</author>
		<pubDate>Sun, 16 Mar 2008 10:21:57 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6354</guid>
		<description>Before  you blow up about the 'no market for Android' comment... I mean, no one can predict whether the market willl exist. No one. cf BeOS, and BeIA. Many different facttors can affect market acceptence and uptake. I want Android to succeed but I would not like to predict what will happen and I would not stske my business on it. IMHO, iPhone looks like a fair risk to me in comparison.</description>
		<content:encoded><![CDATA[<p>Before  you blow up about the &#8216;no market for Android&#8217; comment&#8230; I mean, no one can predict whether the market willl exist. No one. cf BeOS, and BeIA. Many different facttors can affect market acceptence and uptake. I want Android to succeed but I would not like to predict what will happen and I would not stske my business on it. IMHO, iPhone looks like a fair risk to me in comparison.</p>
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		<title>By: memson</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6353</link>
		<author>memson</author>
		<pubDate>Sun, 16 Mar 2008 10:15:24 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6353</guid>
		<description>Eugenia, 'dev houses' bend over backwards to the weird, and sometimes irrational, licensing details every day. Example? Nintendo, Sony, formerly Sega. Palm had a closed platform until developers such as Daniel Massena wrote tools (pila in Darren's case) to allow dev for everyone. Microsoft's Windows Mobile tools were not available for free (we are specifically talking about the eVC or eVB here) at all without an MSDN subscription. I'm pretty sure you still have to ppay for them without an MSDN subscription.. The SDK was headers and possibly a command line compiler last time I looked (this time last year.) Even with dotNet, you need to pay for the ide before you get one from Microsoft.

So, Adam is correct. 

I'm excited about Android, it looks cool. I follow the RSS feed for developers. The risk of creating a commercial app is so extreme, I would not undertake it at the moment. There is no market what so ever and no market means no revenue. There is no prooof there will ever be a market. cf Trolltech and the greenphone platform.

Your iPhone store comments are pure conjecture. You don't know any more than I do what will happen. But, yes there is a risk. But there is also a far, far greater ability to create revenue immediately. The install base is massive. The hardware is common and well known. The fact you have the cheaper iTouch as an option is a bonus.

The iPhone SDK is free. The right to install apps is not.</description>
		<content:encoded><![CDATA[<p>Eugenia, &#8216;dev houses&#8217; bend over backwards to the weird, and sometimes irrational, licensing details every day. Example? Nintendo, Sony, formerly Sega. Palm had a closed platform until developers such as Daniel Massena wrote tools (pila in Darren&#8217;s case) to allow dev for everyone. Microsoft&#8217;s Windows Mobile tools were not available for free (we are specifically talking about the eVC or eVB here) at all without an MSDN subscription. I&#8217;m pretty sure you still have to ppay for them without an MSDN subscription.. The SDK was headers and possibly a command line compiler last time I looked (this time last year.) Even with dotNet, you need to pay for the ide before you get one from Microsoft.</p>
<p>So, Adam is correct. </p>
<p>I&#8217;m excited about Android, it looks cool. I follow the RSS feed for developers. The risk of creating a commercial app is so extreme, I would not undertake it at the moment. There is no market what so ever and no market means no revenue. There is no prooof there will ever be a market. cf Trolltech and the greenphone platform.</p>
<p>Your iPhone store comments are pure conjecture. You don&#8217;t know any more than I do what will happen. But, yes there is a risk. But there is also a far, far greater ability to create revenue immediately. The install base is massive. The hardware is common and well known. The fact you have the cheaper iTouch as an option is a bonus.</p>
<p>The iPhone SDK is free. The right to install apps is not.</p>
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		<title>By: Eugenia</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6344</link>
		<author>Eugenia</author>
		<pubDate>Sat, 15 Mar 2008 23:42:06 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6344</guid>
		<description>Adam, while Android indeed has no hardware sold yet, Windows Mobile and Symbian S60 do have. So yes, there is some potential risk with Android just because they haven't proven their market yet, but there is a risk with Apple's strategies too as I explained.

But there is no risk with Windows Mobile. And almost none with Symbian S60 (Nokia can request an app to get digitally signed in order to be included by default on their phones, but it's not a requirement for a wide release). And let's not forget that Nokia has 45% of the market. Microsoft, Google and Apple don't come close to Nokia's numbers.

So as a developer, I would find it less risky to develop for WinMob/S60, more riskier for Android, but even more riskier for the iPhone. And Android will be moved to the first category by this time next year. But I expect the iPhone to be at a similar risk position. If you piss off Apple, you are out, and this is not something that dev houses usually like.</description>
		<content:encoded><![CDATA[<p>Adam, while Android indeed has no hardware sold yet, Windows Mobile and Symbian S60 do have. So yes, there is some potential risk with Android just because they haven&#8217;t proven their market yet, but there is a risk with Apple&#8217;s strategies too as I explained.</p>
<p>But there is no risk with Windows Mobile. And almost none with Symbian S60 (Nokia can request an app to get digitally signed in order to be included by default on their phones, but it&#8217;s not a requirement for a wide release). And let&#8217;s not forget that Nokia has 45% of the market. Microsoft, Google and Apple don&#8217;t come close to Nokia&#8217;s numbers.</p>
<p>So as a developer, I would find it less risky to develop for WinMob/S60, more riskier for Android, but even more riskier for the iPhone. And Android will be moved to the first category by this time next year. But I expect the iPhone to be at a similar risk position. If you piss off Apple, you are out, and this is not something that dev houses usually like.</p>
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		<title>By: Adam S</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6343</link>
		<author>Adam S</author>
		<pubDate>Sat, 15 Mar 2008 23:32:57 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6343</guid>
		<description>Eugenia GETS what we are saying, she just disagrees.  I think any rational person, though, would agree that developing for the iPhone is almost certainly &lt;i&gt;less&lt;/i&gt; risky than developing for Android.  iPhone has a massive market, and as of right this second, Android has none.  Even if they will, the model isn't proven.  What if Android ends up being just like Linux and remains used by a small, knowledgeable group? After all, virtually no one I know in the non-tech world adds apps to their phones, even though they can.  But let's examine:

Firstly, Eugenia's facts are not right, as currently written.  Apple has rejected no developers at all.  The SDK is free and available today.

Secondly, no one has confirmed that the dev program beta will be closed until launch or that the participants will somehow have more access to the app store when all is said and done, that's pure assumption.  

Thirdly, the only people affected thus far are the "for profit" software people, and they &lt;b&gt;still&lt;/b&gt; can build their programs the same as everyone else, they just don't have a cert... yet.  

Eugenia, in response to us pointing this out, has narrowed her conclusion to this: not everyone will have access to the App Store on day 1.  Except, again, we don't know that.  All we know is that part of their SDK/Dev Program is in closed beta today, the &lt;b&gt;exact&lt;/b&gt; same way Windows 7 is, the exact same way Windows Mobile 6 was, the exact same way most software is before it's ready.  

The concept of beta testing is not new.  No one has lost jobs.  No one is at risk.  Apple is playing the same hard-core control game they always have, there's no story here.</description>
		<content:encoded><![CDATA[<p>Eugenia GETS what we are saying, she just disagrees.  I think any rational person, though, would agree that developing for the iPhone is almost certainly <i>less</i> risky than developing for Android.  iPhone has a massive market, and as of right this second, Android has none.  Even if they will, the model isn&#8217;t proven.  What if Android ends up being just like Linux and remains used by a small, knowledgeable group? After all, virtually no one I know in the non-tech world adds apps to their phones, even though they can.  But let&#8217;s examine:</p>
<p>Firstly, Eugenia&#8217;s facts are not right, as currently written.  Apple has rejected no developers at all.  The SDK is free and available today.</p>
<p>Secondly, no one has confirmed that the dev program beta will be closed until launch or that the participants will somehow have more access to the app store when all is said and done, that&#8217;s pure assumption.  </p>
<p>Thirdly, the only people affected thus far are the &#8220;for profit&#8221; software people, and they <b>still</b> can build their programs the same as everyone else, they just don&#8217;t have a cert&#8230; yet.  </p>
<p>Eugenia, in response to us pointing this out, has narrowed her conclusion to this: not everyone will have access to the App Store on day 1.  Except, again, we don&#8217;t know that.  All we know is that part of their SDK/Dev Program is in closed beta today, the <b>exact</b> same way Windows 7 is, the exact same way Windows Mobile 6 was, the exact same way most software is before it&#8217;s ready.  </p>
<p>The concept of beta testing is not new.  No one has lost jobs.  No one is at risk.  Apple is playing the same hard-core control game they always have, there&#8217;s no story here.</p>
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		<title>By: Eugenia</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6342</link>
		<author>Eugenia</author>
		<pubDate>Sat, 15 Mar 2008 21:05:26 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6342</guid>
		<description>&gt;CE is to Win Mobile as BeOS is to BeIA.

You don't understand what I am saying. I know very well what CE is. The difference is in the business side of it. AND I DON'T CARE ABOUT CE. I am talking about WinMob here, which has A DIFFERENT SDK -- even if it's very similar to CE's. The market between the two is different, and while CE can have closed partnerships, for WinMob the SDK is free for all. CE can easily have weird conditions like Apple's, and can have closed betas with select partners and all that shit. But the WinMob version -- which is the version we are interested here because it's the version used for phones --, does not have such restrictions. So, STOP using CE as an excuse, and use Windows Mobile. CE's SDK and terms are completely irrelevant to the phone world which is what we are discussing here -- EVEN if it's close engineeringly-wise to WinMob's SDK. Please, don't mention CE. It's different. If Apple was doing generic embedded contracts/projects, then I would have NO PROBLEM with strict conditions, because the industrial embedded space is DIFFERENT than the consumer phone one! You see, the consumer phone world expects a certain openness. An openness that WinMob OFFERS (CE doesn't, and that's ok).

&gt;Until Android has real hardware, there is an identical issue with the iPhone.

No, it is not the same thing. Android WILL have hardware (as in, 100% sure). And when it does, EVERYONE who worked on an app, will be able to release it and have an EQUAL chance for success. On the Apple's side, if you were rejected, or Apple doesn't like your app, YOU ARE OUT OF THE FUCKING PICTURE commercially. They CONTROL the third party application market. Don't you see that? Are you that blind?

Why the heck don't you understand this? Why the heck don't you see that there is a MUCH bigger RISK developing for the iPhone than for Android/WinMob and even Symbian?</description>
		<content:encoded><![CDATA[<p>>CE is to Win Mobile as BeOS is to BeIA.</p>
<p>You don&#8217;t understand what I am saying. I know very well what CE is. The difference is in the business side of it. AND I DON&#8217;T CARE ABOUT CE. I am talking about WinMob here, which has A DIFFERENT SDK &#8212; even if it&#8217;s very similar to CE&#8217;s. The market between the two is different, and while CE can have closed partnerships, for WinMob the SDK is free for all. CE can easily have weird conditions like Apple&#8217;s, and can have closed betas with select partners and all that shit. But the WinMob version &#8212; which is the version we are interested here because it&#8217;s the version used for phones &#8211;, does not have such restrictions. So, STOP using CE as an excuse, and use Windows Mobile. CE&#8217;s SDK and terms are completely irrelevant to the phone world which is what we are discussing here &#8212; EVEN if it&#8217;s close engineeringly-wise to WinMob&#8217;s SDK. Please, don&#8217;t mention CE. It&#8217;s different. If Apple was doing generic embedded contracts/projects, then I would have NO PROBLEM with strict conditions, because the industrial embedded space is DIFFERENT than the consumer phone one! You see, the consumer phone world expects a certain openness. An openness that WinMob OFFERS (CE doesn&#8217;t, and that&#8217;s ok).</p>
<p>>Until Android has real hardware, there is an identical issue with the iPhone.</p>
<p>No, it is not the same thing. Android WILL have hardware (as in, 100% sure). And when it does, EVERYONE who worked on an app, will be able to release it and have an EQUAL chance for success. On the Apple&#8217;s side, if you were rejected, or Apple doesn&#8217;t like your app, YOU ARE OUT OF THE FUCKING PICTURE commercially. They CONTROL the third party application market. Don&#8217;t you see that? Are you that blind?</p>
<p>Why the heck don&#8217;t you understand this? Why the heck don&#8217;t you see that there is a MUCH bigger RISK developing for the iPhone than for Android/WinMob and even Symbian?</p>
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		<title>By: memson</title>
		<link>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6341</link>
		<author>memson</author>
		<pubDate>Sat, 15 Mar 2008 20:34:02 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/03/14/more-on-the-iphone-sdk/#comment-6341</guid>
		<description>CE is to Win Mobile as BeOS is to BeIA.

Look, I worked with CE and Mobile (what MS now calls 'pro') and also what they call 'Standard'. With a few careful design rules and conditional defines, CE is close enough to Pro as to not make too much trouble. The UI is the only painful part, but this is more to do with screen size and the slight quirks of the Pro menuing system and memory residency. Standard is a complete rewrite of the logic. For pro/CE, if you use eVC, it's quite a bit of work, but C#, absolutely simple to get both CE and Pro apps from the same base. CE is used on tonnes of devices. Until dotNet, MS charged more than Apple does for the paid program for the dev kit (embeded Visual C or VB ide, compiler and emulator.) So, no, you are not comparing things correctly.

Until Android has real hardware, there is an identical issue with the iPhone. Both platforms, I could develop an app for both and be in the same indefinite position. The risk is as high, no sane commercial developer would stake their careers on either platform as they stand. Fact. This is/was my point. Insulting me does not change that fact. At the moment, Maemo, Symbian and Win CE based OS are the only viable OS for handheld development. CE being the most viable, Maemo being the most open.</description>
		<content:encoded><![CDATA[<p>CE is to Win Mobile as BeOS is to BeIA.</p>
<p>Look, I worked with CE and Mobile (what MS now calls &#8216;pro&#8217;) and also what they call &#8216;Standard&#8217;. With a few careful design rules and conditional defines, CE is close enough to Pro as to not make too much trouble. The UI is the only painful part, but this is more to do with screen size and the slight quirks of the Pro menuing system and memory residency. Standard is a complete rewrite of the logic. For pro/CE, if you use eVC, it&#8217;s quite a bit of work, but C#, absolutely simple to get both CE and Pro apps from the same base. CE is used on tonnes of devices. Until dotNet, MS charged more than Apple does for the paid program for the dev kit (embeded Visual C or VB ide, compiler and emulator.) So, no, you are not comparing things correctly.</p>
<p>Until Android has real hardware, there is an identical issue with the iPhone. Both platforms, I could develop an app for both and be in the same indefinite position. The risk is as high, no sane commercial developer would stake their careers on either platform as they stand. Fact. This is/was my point. Insulting me does not change that fact. At the moment, Maemo, Symbian and Win CE based OS are the only viable OS for handheld development. CE being the most viable, Maemo being the most open.</p>
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