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	<title>Comments on: Vindication</title>
	<link>http://eugenia.gnomefiles.org/2008/01/18/vindication/</link>
	<description></description>
	<pubDate>Sat, 10 Jan 2009 02:06:26 +0000</pubDate>
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		<title>By: mikesum32</title>
		<link>http://eugenia.gnomefiles.org/2008/01/18/vindication/#comment-5440</link>
		<author>mikesum32</author>
		<pubDate>Mon, 21 Jan 2008 02:01:50 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/01/18/vindication/#comment-5440</guid>
		<description>Go get 'em Eugenia !</description>
		<content:encoded><![CDATA[<p>Go get &#8216;em Eugenia !</p>
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		<title>By: Richard</title>
		<link>http://eugenia.gnomefiles.org/2008/01/18/vindication/#comment-5438</link>
		<author>Richard</author>
		<pubDate>Sun, 20 Jan 2008 00:34:49 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/01/18/vindication/#comment-5438</guid>
		<description>It would be nice if projects that are related to video editing tasks would have some kind of contact information that gets through to the "right" people and not just a black hole that sucks up information without getting things done, like those obnoxious bug-trackers where information lingers until its obsolete.

For example: Who in the X.org Project would I need to talk to to get decent support for non-RGB textures in OpenGL/Mesa/DRI? It would be great to have solid colorspace conversion in graphics-hardware on every device where this is possible.

I have a "huge" List of such tasks, give me 3 full-time highly talented engineers that work for free, and I will not only keep them busy, but productive as well. ;-)

btw. &lt;a href="https://init.linpro.no/pipermail/skolelinux.no/cinelerra/2008-January/012806.html" rel="nofollow"&gt;yet another thread about this stuff&lt;/a&gt; on the cinelerra mailinglist, so lets see where this leads.

Cheers
-Richard</description>
		<content:encoded><![CDATA[<p>It would be nice if projects that are related to video editing tasks would have some kind of contact information that gets through to the &#8220;right&#8221; people and not just a black hole that sucks up information without getting things done, like those obnoxious bug-trackers where information lingers until its obsolete.</p>
<p>For example: Who in the X.org Project would I need to talk to to get decent support for non-RGB textures in OpenGL/Mesa/DRI? It would be great to have solid colorspace conversion in graphics-hardware on every device where this is possible.</p>
<p>I have a &#8220;huge&#8221; List of such tasks, give me 3 full-time highly talented engineers that work for free, and I will not only keep them busy, but productive as well. <img src='http://eugenia.gnomefiles.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>btw. <a href="https://init.linpro.no/pipermail/skolelinux.no/cinelerra/2008-January/012806.html" rel="nofollow">yet another thread about this stuff</a> on the cinelerra mailinglist, so lets see where this leads.</p>
<p>Cheers<br />
-Richard</p>
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		<title>By: JBQ</title>
		<link>http://eugenia.gnomefiles.org/2008/01/18/vindication/#comment-5436</link>
		<author>JBQ</author>
		<pubDate>Sat, 19 Jan 2008 01:43:37 +0000</pubDate>
		<guid>http://eugenia.gnomefiles.org/2008/01/18/vindication/#comment-5436</guid>
		<description>I agree, it's a truckload of really hard work, which needs a full software engineering organization. You can't go at it without some formal product management, without some formal QE, without some formal testing, and without sinking hours and hours and hours and days and weeks and months and years and decades of work.</description>
		<content:encoded><![CDATA[<p>I agree, it&#8217;s a truckload of really hard work, which needs a full software engineering organization. You can&#8217;t go at it without some formal product management, without some formal QE, without some formal testing, and without sinking hours and hours and hours and days and weeks and months and years and decades of work.</p>
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